Designing a Computer Network Learning Game to Improve Beginner Understanding
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Abstract
The development of information technology has opened up new opportunities in education, including in teaching computer networks. However, conventional methods that are less interactive cause many teenagers aged 16-18 years to have difficulty understanding the basic concepts of computer networks, such as devices, topologies, and protocols. This study aims to design and test a simulation and puzzle-based interactive educational game called Netwise to improve beginners' understanding of computer networks. The game was developed using the Multimedia Development Life Cycle (MDLC) model through six stages: concept, design, material collection, assembly, testing, and distribution. Unity and Figma were used in visual design and technical development. Evaluation was conducted through pre-test and post-test, as well as a Likert scale-based questionnaire. Results showed an increase in user comprehension from an average score of 64.85 to 88 after using the game, and the satisfaction level reached 81.62% in the excellent category. These findings show that Netwise is effective as a fun and educational alternative learning media, especially for beginners. This study concludes that the educational game approach is able to increase learning motivation, provide an interactive learning experience, and support a more modern and adaptive computer network learning process to the needs of today's youth.