Designing a Computer Network Learning Game to Improve Beginner Understanding

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Elsa Kaukili

Abstract

The development of information technology has opened up new opportunities in education, including in teaching computer networks. However, conventional methods that are less interactive cause many teenagers aged 16-18 years to have difficulty understanding the basic concepts of computer networks, such as devices, topologies, and protocols. This study aims to design and test a simulation and puzzle-based interactive educational game called Netwise to improve beginners' understanding of computer networks. The game was developed using the Multimedia Development Life Cycle (MDLC) model through six stages: concept, design, material collection, assembly, testing, and distribution. Unity and Figma were used in visual design and technical development. Evaluation was conducted through pre-test and post-test, as well as a Likert scale-based questionnaire. Results showed an increase in user comprehension from an average score of 64.85 to 88 after using the game, and the satisfaction level reached 81.62% in the excellent category. These findings show that Netwise is effective as a fun and educational alternative learning media, especially for beginners. This study concludes that the educational game approach is able to increase learning motivation, provide an interactive learning experience, and support a more modern and adaptive computer network learning process to the needs of today's youth.

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How to Cite
Designing a Computer Network Learning Game to Improve Beginner Understanding. (2025). IJITECH : Indonesian Journal of Information Technology, 3(1), 8-11. https://doi.org/10.71155/fht5vy25

How to Cite

Designing a Computer Network Learning Game to Improve Beginner Understanding. (2025). IJITECH : Indonesian Journal of Information Technology, 3(1), 8-11. https://doi.org/10.71155/fht5vy25